

Why not an item that improves movement or jump? There are Spellweaver cards with both increased movement and jump and you can adjust the deck for every scenario. Feet: Boots of Speed, with my low initiative sometimes it may be required to be little quicker, often not used at all, but sometimes a game-changer.Hands: Piercing Bow– excellent combo with the above against heavily shielded enemies, may result with 3-4 kills in a single attack action.


Initiative – you have a single ultra-fast card (initiative 7) in the starting deck, few quick (between 20-30), most of your cards will be slow or very slow (60-90s), especially at the higher levels.Move – less than the half of the cards give you movement, mostly 3-4 hexes with two exceptions in the entire deck – 8 range with jumps.Stamina – just 8 cards, but if needed you will not exhaust quick.Health – very low, just 6 at the beginning, a single critical hit may kill you, so keep distance.So why did I continue playing with this class for so long despite those weaknesses? Each of them has a huge “BUT” and those exceptions make it worth the effort and give tons of fun. Unappreciated – at some point friends will want to get rid off you, as you spoil the fun 😊.Unrewarding – you do not feel like having huge impact on team with weak attacks and poor healing abilities.Irritating – for you and teammates – due to its weaknesses it is difficult to play alongside the team every turn as you may slow them down or quite the opposite, force some actions when they are not ready, not to waste few of your turns.Sluggish – you have very few cards with movement, mostly for short/medium distance (3-4).Slow – so the initiative – actually, you may decide if you want to be slow or terribly slow 😊.Weak – attack cards usually deal up to 3 base damages, even at high levels what is more, Spellweaver range of 2-3 is pretty short, especially in comparison with range-attack monsters.Boring – deck size is 8 cards, the least of all classes, and some cards are basically poor and unusable, thus you often end up with the same combinations.Why did I say above those few derogative words about that class? (NEW!) Gloomhaven: Jaws of the Lion – Red Guard and Hatchet Tinkerer strategy guide Doomstalker strategy guide Our Gloomhaven Campaign in chronological order Frosthaven – first look – starting classes (1/2) Frosthaven – first look – starting classes (2/2) (NEW!) Gloomhaven: Jaws of the Lion – Voidwarden and Demolitionist Spellweaver Strategy Guide (you are just reading this) Other articled in the world of Gloomhaven: Brute Strategy Guide The Spellweaver – the name speaks for itself – has a complex knowledge about all areas of magic and his specialization depends on the team requirements. Based on such a long track of record, I would like to share my experience. I have been playing that character for 29 successful scenarios – besides those we have failed 3 times, so 32 in total. My intention was to be a support class that heals and performs ranged attacks, but instead I had become a “glass cannon”, dealing significant amount of damage while rarely healing anybody, including myself. Enjoy!ĭear Readers – if you wish to read about this boring, weak, slow, sluggish, irritating, unrewarding, and unappreciated class – the Spellweaver – please continue, otherwise look for some other character to play 😊 was kind to prepare a strategy guide for that class – similar to what I did for Brute. It happened – our Spellweaver retired and a significant change to our team composition awaits us.
